To access the overlay settings for recording outside of gameplay you need to open up GeForce Experience. Local Recording For a local recording we have two options. Dxtory was only decent quality, but would record at absolute shit fps like 5-10fps and still had massive filesizes. This at least is the same as ReLive. To save your settings in the video screen click apply. You can choose any time between 1 and 20 minutes.
If I use raw shadowplay files, they are already compressed and I double compress them resulting into rather so-so quality, while using Fraps allows raw lossless footage to be edited and compressed later. But all those megabytes also take up bandwidth, which is a much more scarce good even still today. Any way to fix that? There are also no selectable audio streaming bitrates, the bitrate is pre-defined and unchangeable. To activate it hit Alt + F9, and then deactivate it with the same keystroke. It's an i5-4690k I don't really want to fuck around with overclocking unless I really need to for a game or something. This is the same for Record and Broadcast Live, though Record has the same settings window as Instant Replay. I'm not sure about the choppy video though for the other options.
This is with the assumption you're viewing it at the native resolution and not blowing it up to fit the screen. When you press the Alt+F10 keyboard shortcut, ShadowPlay will save a clip of the last five minutes of gameplay to your Videos folder. But youtube crippling quality really changes how you may or may not now do things. In both cases you still use the same X264 encoder and will need the same bitrates. I tried both Fraps and Dxtory, and they both had issues as well. This tool is great if you want to record a specific in-game event or stage such as a Survival session in The Division. Scrolling down under this is where the audio options are.
Lower bitrates are better for a bigger amount of possible viewers. You can verify this yourself by using a program called. You want them to be at less than 1%. I used 720p 30fps 3500kbps and it looked great. It's about YouTube compression, which massively clips quality. It will require more space on the drive though before you convert it to 1080p. Otherwise any bitrate from 5k to 20k should be fine.
Higher bitrates are better for a good quality but will require better hardware and internet connections of your users. QuickSync uses your Intel processors graphics chip to do the encoding. It'll be great if some gurus share their settings here. If the quality of your video is poor downscale the resolution appropriately. For sure, shadowplay makes really great videos, but getting them looking good on youtube is really difficult.
Leave all the other settings as they are. I am recording my gameplay for later use and Youtube not streaming. I tried turning it to 4k and setting the bitrate slider to max, but that didn't seem to make a difference. Yeah, I'm not sure what's going on. When we select 2160p however, the selectable range of bitrate goes up to 130Mbps. I haven't used it yet so I don't really know much about it. Looking over the video, it seems like whenever the camera is moving, the video gets really choppy, but when the camera is still, everything is super smooth.
As for not much quality increase, that's because the bit rate isn't that much different relatively speaking. Hello tomshardware, i am encountering a problem with nvidia's Shadowplay game recorder. With the ShadowPlay Record feature active the average framerate dropped to 52. You can select the Low or Medium profiles, or pick Custom and change the individual settings manually. How do you split audio tracks with Shadowplay? I re-recorded a short clip in both 1080p at 100 bit rate, and 4k at 130 bit rate, and then stretched my video player over the WoW window and alt-tabbed between them. With Filmora9, you can be more creative with its built-in audios and video effects, just download the free trial version now and have a try today. And thats about it, you will have to test a bit, and might encounter problems, or even bugs in a software.
I know that the drive you're recording to can often cause issues like this, but I'm not sure if it's the problem. Yeah I can see that the compression is very heavy, I didn't know it was quite that heavy. We found the recorded bitrate on our system was 160Kbps - 195Kbps at best on our videos for the audio. So I tried Shadowplay and it is quite good, there is almost no performance drop and it records at 60 fps, with a decent image quality. But it's free, easy to use, and can be tweaked for straight-up recording, grabbing the last few action-packed minutes of your game, or broadcasting your adventures on Twitch.
When making a video I would rather higher quality source files than lower quality space saving video files too, especially the users who do multiple passes via multiple video programs. But before we would upload the files later to youtube we would probably want to re-encode them to a slightly smaller bitrate. You do this by creating a new folder on your computer in the usual way. Disk space isn't an issue; I've got 300gb free on my external hard drive, and even at that 4k resolution with 130 bitrate, it was only 300mb per minute or so. That seems counter intuitive to me in terms of saving bandwidth, if you lower the 1080p bit rate but allow people to just render to 4K and beat it that rendering time could potentially have been spent encoding more content to get more views and more ad revenue for Google.