Any help would be much appreciated! The only thing you can do to avoid this is to make your code size as small as possible. Thanks Jonas Just some extra info before I look into your suggestions. They are gonna have different webasm drivers for different architectures. As a beginner to Unity development, it's driving me mad. Use MathJax to format equations. It's taken a couple of days for me to even get to the point of figuring out that the problem isn't my fault! The screen stayed the same color as the splash screen. This seems to indicate that it is related to the asm.
If you see this can you tell me what browser you were using? At some point in the future, it will be disabled by default, and then removed. I thought it worked really well. Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https, chrome-extension-resource. Provide details and share your research! I don't know why unity got panic and almost all of the games on facebook got phased out. Now the Unity Web Player should work just like before. Thanks so much for your help with this issue. This may have been known to developers, but it's certainly not something that the general public knew about.
Without it, they don't support Flash. It doesn't actually change things all that much seeing as I was planning on supplying standalone builds either way, but it would be preferable if Google had at least waited a week. Requesting users to switch browsers is probably not a very realistic solution, either. A proper plugin-less way of playing games in your browser would be superior to the Web Player. I will try enabling stripping now.
But it's up to Unity devs to do their job. Yes, errors when refreshing are usually related to memory fragmentation. Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https, chrome-extension-resource. Time to let it go, I guess. It has not been easy and we're not all the way there yet. Last week you could build for the Web Player and most people would be able to play your game. Firefox has never stopped winning.
I hope we get a good alternative to it soon. I've tried it on a few occasions, but I haven't been able to get anything remotely playable out of it. Even though the Web Player is a niche in itself and is mostly used for game jams, demos etc. If this doesn't work you may have to empty your browser cache as well. Like a bug I guess? It seems that stripping was the key. And they will never be able or care to properly answer any of such individual problems.
I'll make sure most projects get a standalone download. Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https, chrome-extension-resource. About Øyvind Strømsvik TwiiK I've been passionate about games all my life and started dabbling in game development about 15 years ago with BlitzBasic ,. I have also tried 64-bit Chrome, but it failed even sooner didn't seem memory related as far as I could tell. Come on, gimme a break! Especially since I'm currently working on an Unity-based app :. For me the only solution is to make it a plugin and install the web player on desktop.
Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https, chrome-extension-resource. I find that Chrome has unbeatable dev tools. Doesnt this kill Java as well?. Could you not simply pass that on to the right people? Now most people won't be able to play your game. By September however I will drop the Web Player completely.
Then let us know the results. Identifying a root cause helps us resolve issues more quickly. And software come and go all the time. I strongly support browser gaming because it encourages social gaming, and a democratizing of game publishing. I have tried several forums without any results.